[Review] – Rigid Force Redux – Nintendo Switch

Written by Kevin Orme
  • Developer: com8com1
  • Publisher: Headup Games
  • Price: $19.99/ £17.99
  • Release Date: 05/07/2020
  • Review Code provided by Headup Games

Introducing Rigid Force Redux Switch Review

There are just SO many shmups these days, right? It feels like every week there are at least four more. It makes sense. It’s an easy concept to wrap your head around and it’s not terribly hard to make. But MAN is it hard to make literally any kind of shoot-em-up that you remember after more than a few minutes. This genre is so bogged down with forgettable garbage that I can safely say it takes something big to get me interested in playing a game like it.

With that being said, I’m sure you might be able to tell where this review is headed. Let’s talk about Rigid Force Redux.

Pew Pew Pew! Pew Pew!

Rigid Force Redux is all about shooting everything you see on the screen. I mean, it’s a shoot-em-up. What do you expect? It’s a standard kind of story for this genre: You are sent to a distress signal only to find some galactic fiend who consistently gets away from you until the final battle where you destroy them in a hail of chaotic and colorful bullets. It’s nothing to really write home about, but it’s not here where the hook lies for this game.

Bogey On Your Six

See, like I said before, it’s tough to make a shmup that is unique and fun, but Rigid Force Redux nailed it with one simple feature: The orbitals. The wonderful designers and directors behind this game added a mechanic where you gain little pods or orbitals that act as additional firepower for your ship. With the press of a button you can change the position of these little pals into one of five configurations. Three of these setups shoot BEHIND you. If you’re like me and have had experience with hundreds of games in this genre ranging from stellar to trash, you know that having enemies sneak up from behind you is probably the most frustrating aspect of these kinds of games. So having the ability to be able to focus my fire behind me is a tremendous blessing.

Rigid Force has a few more mechanics that help keep things lively. Enemies drop green energy particles that you can collect to use in a few different ways. As the collected energy gauge fills, you have the option of either dispelling it as a powerful attack to decimate your opponents or as a temporary protective field that absorbs incoming fire. This mechanic is a really great method of managing if you want to do a ton of damage or actually survive. Full marks here.

Jammin’ in Space

The entire style of Rigid Force is built around the idea that each new stage is a new facility that the boss has invaded. Every new area has a great combination of organic mixed with the mechanical structures of a scientific facility. It gives the different stages a distinct sense of life that I really enjoyed as the game progressed on. It’s easy for shmups to get a bland series of stages that really blend into each other, so this is really a breath of fresh air.

The music is perfectly complimentary to the action on screen. It’s a soundtrack done througouhly well: Just enough to be pleasant but nothing that takes your attention away from the action. Given, there are some grooves in this game so keep an ear out for some JAMS.

Digging into the Specs

The game plays really well! Controls are tight and feel responsive. The speed that your ship goes is in that sweet spot of not being so slow you can’t dodge anything and so fast that you crash into everything. Personally, having played so many of these kinds of games over my entire 30+ years on Earth, it’s nice to have something like this that doesn’t make me want to scream as I play it. It runs just a touch better in docked mode as compared to handheld, but it’s nothing super noticeable. The game plays great.

To date, I haven’t found any glitches or bugs, so I can say that in my experience the game is built expertly as well. There’s really nothing to complain about in this department. If you’re having a bad time in this game, it’s because you don’t like the genre.

Mission Complete

This is a good game. It’s a touch pricy for the length, but it’s really fun. The added excitement of high scores and nearly limitless replayability, this is a great pick up, especially if it ends up going on sale. What might seem like a run-of-the-mill shooter turned out to be a really great find. Honestly, I didn’t think this was going to be a game that I would come back to after I finished the review, but I think about this game a lot after I’ve finished it. If you have a few bucks to spend and there’s a killer sale on this game do yourself a favor and grab this.


  • A good twist on an old genre
  • Easy to pick up and play
  • Great challenge


  • A little bit on the pricey side for the amount of content
  • Losing your high score run to an errant bullet suuuuuuuucks


With a unique take on the shoot-’em-up genre, Rigid Force Redux is a fabulous game that you should totally grab.

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