[Review] Subdivision Infinity DX – Nintendo Switch

Written by Thomas Haroldsen

Reviewed by Thomas

  • Developer: Mistfly Games
  • Publisher: Blowfish Studios
  • Release Date: 08/08/2019
  • Price: $14.99 / £11.99
  • Review code provided by Blowfish Studios


Crescent Moon Games has been one of my favorite mobile publishers of the last decade. They aim to bring a variety of games to surface which has helped them maintain relevance in an ever evolving world of gaming. With the entrance of Nintendo Switch blending console and handheld gaming it’s no surprise we see some mobile titles get ported over. Partnering with Blowfish Studios, we are graced with another entry from their catalogue. Does Subdivision Infinity DX stay on target or is it a miss fire?

All Wings Report In

The majority of space combat games have little by way of story. I may even say most aerial combat games I have played lack a gripping tale. Granted, the story isn’t why I play such titles. It’s for the thrill of jumping into the cockpit and out maneuvering my opponents whilst channeling my inner Eddie Rickenbacker.

Subdivision Infinity DX is played across five chapters, each containing five levels with two bonus boards for exploration. The story is a token tale of an angry AI and mass weapon which threatens the galaxy. Your actions as a solo pilot with little help are critical to unraveling the truth for the greater good. Few recurring characters help the plot plug along which is presented with dialogue boxes. The story itself is mediocre but serves its purpose for the journey.

Stay On Target

Subdivision Infinity DX is a third person space combat simulator. Boasting over thirty missions with a lot of customization it was a surprisingly short title. The missions were varied and offered something different for each one. It’s not just about dogfights in the vacuum of space. Some missions require you to clear minefields and identify cargo. Others have you taking down behemoth cruisers or elusive bosses. Occasionally you and a few allies engage it chaotic space battles among clusters of asteroids while fending off hordes of attackers. The varied content was welcome as I never tired of doing the same thing over and over.

The combat itself was smooth and fun. Though it lacked first person view, it was still a thrilling experience. There are a lot of different enemies and only a few times would the AI sputter and just sit still. Aside from very few easy kills, some of the larger ships proved challenging enough to draw your focus. Yet, not so impossible that your controller is at risk of blasting off into the void of your television screen.

There are plenty of ships to unlock. Whether you outright purchase some or build others. During the exploration levels you can search for raw materials and blueprints for such designs. None of the ships come with set weapons which means you can attach your favorite missile launcher, rail-gun or laser cannon to whichever ship you pilot. This added to the replayability of each mission as it was fun to try fighting bosses with different loadouts.

Look at the Size of That Thing

The first element I look for in every space combat game is the ability to switch viewpoints. Sadly there is no first person or cockpit view in Subdivision Infinity DX. Nor can you zoom out the third person view for broader angles. The five different locales are beautiful and look fantastic on the television considering its origin as a mobile title. The music was a semi space techno which grated on the nerves every now and again. It wasn’t so terrible where I turned it off at any point but some of the longer battles would have been better in the true silence of space.

You May Fire When Ready

There were very few technical issues with Subdivision Infinity DX. Occasionally flying too close to an asteroid or outpost would cause the image of your ship to blur or cut out. Playing in handheld mode was a lot of fun and highly recommended. The television made better use of the games beauty but having everything up close when portable added to the excitement. 

Final Wrap

Subdivision Infinity DX had a slow start. I was let down at the beginning due to the lack of first person view and the first chapter was less engaging. Once that portion was cleared and new ships and weapon options opened up the game really took off. It was fun to hunt down enemy fighters and strafe deadly battleships. The price seems fairly marked given the amount of customization. Though the campaign itself is short, you can return to past missions or simply explore to unlock every ship and weapon.


  • Thrilling Space Combat
  • Loads of Customization
  • Beautiful Environments


  • Lack of Options
  • Somewhat Short

Subdivision Infinity DX offers engaging space combat in small doses.

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