- Developer: Squidlit Ink
- Publisher: Squidlit Ink
- Release Date: 14/01/2020
- Price: £1.39 / $1.99
- Review code provided by Squidlit Ink
Plip must Plop
Squidlit is a 2D platformer, aiming to work in the constraints that an original Gameboy game would. It was created by a whole two squ…people! The Squizard has sent you, Plip, on a quest to the “spoopy” castle. On your short journey you make friends and try to stop the God Emperor Skwit Skwot.
Other than movement, you have only one action button, with which Plip can jump and ink. The ink can be used to create a double jump. Most enemies are defeated by jumping over them, then inking. In the few levels there is some variation. A couple require you to defeat all the enemies before you can continue. There’s a very minor puzzle element, and the game has dialogue choices. Most of the boss fights are unique, one is a confined shmup (shoot-em-up) segment and others require different thinking.
Tentickle me green
The game is according to Plip “in ugly shades of green” representing how it looked to play a game on the original Gameboy (whereas most ports stick for a black and white look). Displayed around the game is a border made to look like a handheld device. With the right stick you can change the contrast settings so much that you could not see anything if you felt like it. Plip can do a cute little emote, be warned you may fall for the squiddle charms.
Squidlit strives to maintain Gameboy accuracy, including sound channel limitation. The soundtrack fits with that. I wasn’t a fan of the beginning town theme (don’t tell the band members). Whereas the library theme was quite nice. This game has light hearted dialogue with the evil castle regularly called “Spoopy”.
The only glitch I came across was when my sister was playing and managed to make the text appear out of the box for one conversation. That did not affect the rest of the playthrough. As a simple game, there are no other performance issues.
One thing others may have trouble with, is that the camera follows Plip a fair bit. My first playthrough it was less of a problem than expected. While my second time I noticed it more. While this game is anywhere from twenty to fifty minutes long it unfortunately has no saves. The game has plenty of checkpoints but if you want to put it down then you’d better not close the software. It seems to have no connection to the profile system at all. The Switch version has no achievements thus removing most challenge. Yet you can try things yourself and still get some recognition (such as when I avoided getting inked during the credits it gave me a “Good Job!”)
It’s a good game to introduce children to single player 2D platformers, as there aren’t any deadly pits. My little sister played the first few levels and thought decently of it or in her words “good but not too good”. Making it a shame she’d have to start from the start to get to where she was. Far from being a mere replication of 2D gameboy platformers, Squidlit has its own heart with quirky dialogue, minor choices and boss variety. I hope they make a physical cart someday.
- Good for kids
- Cheap quick fun
- Great Gameboy Aesthetic
- No saves
- Camera might bother some
- Minimal challenge
Honestly, it’s hard to go wrong with a two dollar game and Squidlit does a good job of making it worth your spare change.