[Review] Motorsport Manager– Nintendo Switch

Written by Brett Hill

Reviewed by @Brett_SevenDaze

  • Developer: Playsports Games
  • Publisher: Curve Digital
  • Release Date:  14/03/2019
  • Price: £11.99 / $11.99
  • Review code provided by Curve Digital


**Disclaimer – I have no actual knowledge about racing at all, so my views are based on my experience with management games in general**

Motorsport Manager is a first of its kind for the Nintendo Switch – a simulation management game which will have you running your own team of racers, pit squad and cars to race your way to the top of the leader-board. Motorsport Manager is a series that has been out for a while now first being released in 2014 for iOS and was then ported to the PC in 2017. It seems that the Switch version is heavily based on Motorsport Manager 3 mobile with a few extras and tweaks. The main addition is in the race itself. Instead of position numbers moving around an aerial view of the track you now have a 3D model of the vehicle you are racing in.

There are two ways to take control of the game, The first is using the full capabilities of the Switch’s touchscreen functionality which is pretty rare lately but I guess it made sense as it is a port of a mobile game. The second option is to use the Joy Con which was naturally the way I started out playing Motorsport Manager at first, however trying to remember which button did what was proving to to be a headache. Also the main reason I gave up using the Joy Con was that it was losing me valuable seconds in the race. Instead of using the analogue stick to scroll through the options whilst racing it was a lot quicker and natural to use the touchscreen method.

From rookie to pro

When you start your first season you get to choose from one of three backstories: Ex-Engineer, Ex-Driver and financial. Each one has its own perks to help you throughout your racing career. For a successful season there is a lot to take on and a load of prep work before you can even think of jumping into your first race.

There are many aspects to the game you need to work on for a successful season, from negotiating drivers contracts and keeping them happy so they don’t leave your team, the same goes for your staff. You can also upgrade your headquarters to unlock bonuses. There are three sectors to work at from car part development to financial perks and drivers benefits. There are also race day bonuses to activate in the supplier network which can be unlocked by acquiring assets around the world. These rewards range from 10% extra fuel efficiency to an extra $100,000 per race. Both of these options can become long winded and boring due to the increased costs and races its takes to unlock them the more you progress.

The racers can gain points as you proceed through the seasons which you can spend on upgrading their stats to improve driving skills. Another major feature to focus on is improving the performance of your cars from fine tuning your gearbox to strengthening your front wing.

Once you feel you are ready it is time to take to the track and hit the apex. Each race is in two parts, with the first event being qualifier to determine your grid position for the actual race. Coming first is the your main goal but how you get there is more important, making snappy pit stops, picking the right tyres and making strategic driver swaps is key in winning the race. You have an aerial view of the track which resembles a Hornby railway set in your grandad’s garage. You can zoom in by pressing the A button to give you a closer view of the cars zooming around highly detailed track.


Motorsport management is a game that will only appeal to fans of management simulation games and people who are petrol heads who would enjoy fine tuning and strategically running a virtual racing team to success. If you are new to the genre it can be a bit overwhelming with everything you will need to pick up and could take you up to 2-3 seasons to figure out what is going on. The game play can become very repetitive and the races can become boring especially the endurance races with some having a total of 32 laps Time can be sped up by using 1 of the 3 speeds but it can still drag a bit on the longer races. Maybe a cockpit view would make it slightly more interesting or a chance mode where the AI can make choices for you so the race is instant but you are gambling the outcome slightly, This would be perfect if you are in a hurry and you don’t have time to complete a race.

• Full control and customisation of your team
• Touchscreen controls
• Replayability is endless if management and motor sports are your thing

•The races can get boring especially the endurance races
• Not licenced to use real car brands.
• Joy Con controls make for an unenjoyable experience.

A solid management game which will appeal to any die hard motorsport fan but it can get repetitive pretty quickly.

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