[Review] Job the Leprechaun – Nintendo Switch

Written by Kieran Fifield

No experience necessary

  • Developer: Herrero Games
  • Publisher: Herrero Games
  • Release Date:  03/01/2019
  • Price: £2.99 $2.99
  • Review code provided by Herrero

Jobs, Jobs, Jobs

We all have our jobs. Some of us are sales people. Some of us are police/fire/emt. Some of us are drivers, and some of us are a leprechaun trapped in a two dimensional world where our only means of satisfaction is collective clovers and kicking trees to find… well to find more clovers…

In Job the Leprechaun, clovers are your sole purpose in life, this is what the creator has created you for, this is the pinnacle of your existence, and this is your job.

Sometimes Less is just… Less

Upon launching the game, you are greeted with an upbeat 8-bit tune that feels at home with the environment of pixelated trees, fences, and a cute little cow. There are some pixel-based clouds stamped in the sky and what seems to be paint-bucket type fill in the water and sky.

The art style would be much better if there were more little details, like putting a ripple or two in the water. The assets feel to me to be a little basic, even for an 8bit platformer.

The gameplay itself is very simple; it’s a very basic platformer with progressively harder enemies as you progress through the levels and worlds. There are only three different controls to learn which are jump, attack, and whatever you prefer for movement.

A Leprechauns Natural Predator

Combat includes your only martial skill, tipping your hat. Overall the enemies are the basic ones that you find in a platformer from a mechanics standpoint; you’ve got your ranged bats that throw fireballs, your weak undead zombie nerds, you have some tank like knights in orange shirts, etc.

While there is much more diversity in the enemy sprites than I thought there would be, the difference between one to the other is pretty minor. Even casual gamers will be able to recognize the enemy architypes.

At the End of the Rainbow

The thing that stands out the most to me in the hours I’ve put into this game is the lack of any kind of options or instructions that would have made my experience that much better. There is practically no story at all, nowhere to view mechanics, nowhere with descriptions of Job or his many enemies.

Generally this isn’t a big deal since there are many games that hint you into that direction if they do not spell the mechanics out completely. This is not the case for Job, and it lead to several frustrations during gameplay.

For example, since there are no instructions, you might not know things like hitting the cow you use as a trampoline will cause it to change directions; or that you can hit enemy projectiles back at them with higher speed than your regular shots. It was a frustrating experience getting really far in the game only to die to something that was not hinted or explained at all.

Wrap Up

I spent a much longer time than usual on Job the Leprechaun than I probably should have, and to be honest, it really wasn’t all that bad. This game does not have any features that make it stand out from any other basic platforming game, but it can be a cute little time burner for a short break at work or a fun little play through if you’re drunk on the weekend with some friends.

At the end of the day, it really just feels like something you would make in a learning Unity type video series from YouTube.


  • Simple, upbeat music
  • Simple controls
  • Easy to pick up gameplay


  • Art could have benefited from more detail
  • No tutorials, options, explanation of mechanics
  • Very repetitive

While this game does have its moments; its inability to provide anything new to the platforming genre and it’s more than simple aesthetics leaves me to rate this game

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