[Review] One-Way Ticket – Nintendo Switch

Written by Brett Hill
  • Developer: Beijing Light&Digital Technology Co., Ltd
  • Publisher: Zodiac Interactive Limited
  • Release Date:  28/11/2019
  • Price: £5.39 $6.99
  • Review code provided by Zodiac Interactive Limited

Voyage Of Treachery

One-Way Ticket is a visual novel with adventure style elements letting you choose different outcomes and scenarios, ultimately changing the path of the story. Loosely based on true events, a fishing boat named The Horizon has set sail for the port of Nara. Makino has left home to work for captain Yokote and join a team of inexperienced sailors to fish for 9 months, but all is not what it seems when crew members are found dead. Find out what happens as the tale unfolds over 6 chapters.

The artwork for One-Way Ticket is probably the only good thing going for this title. With vibrant anime designs and scenes that move to create an atmosphere from waves of the sea crashing against the boat to firework displays on new years eve these eye-catching moments are what gave me the strength to see the story till the end.

Broken English

The biggest problem with this seafaring adventure novel is the translation from Japanese to English the text reads like it has been copied straight from google translate, it doesn’t make sense most of the time and is hard to follow. I found myself putting the story down after a few scenes due to losing concentration and had no drive to carry on. It was a real struggle to finish which is a shame as I have read online that the original story in Japanese is the complete opposite. Luckily the images told the tale enough to follow. It is true what they say a picture is worth a 1000 words. Another issue I had was the language every other sentence had a swear word in.

The audio FX and music felt half-finished leaving most scenes without sound and eerily silent also chapter 3 onward there were parts being narrated in Japanese. I feel the game should never have been released in this state.

Another huge problem was the controls and menu layout, I don’t think all the scenes were mapped correctly and the joy-cons became unresponsive. To progress, you would have to tap the touchscreen. The in-game menu was a nightmare to navigate with all the on-screen buttons being too small to press so when saving your progress it was a struggle.


One-Way Ticket could have been an interesting game to play if you are into Text-based adventures and reading but due to the poor translation, the story will leave you scratching your head and confused. It felt rushed and unfinished with audio missing from the majority of the game. The menu is far to small for the screen and with One-Way Ticket only available in handheld mode it can be challenging to use. It is a shame as the artwork is amazing and deserves to be shown off but I feel it will go unseen by disappearing into the dark depths of the e-shop.


• Great artwork with eyecatching effects
• 6 chapters
• A unique storyline loosely based on true events


• English Translation is appalling
• The menu is too small
• Felt unfinished with sound dropping out

One-Way Ticket has the potential to be a great visual novel game but unfortunately due to the poor translation, it is a difficult read which is a shame as the anime-style artwork is breathtaking

1 thought on “[Review] One-Way Ticket – Nintendo Switch

  1. Brenden Gaylord says:

    How do I change the language to English?

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