- Developer: CC_ARTS
- Publisher: Drageus Games
- Release Date: 23/10/2020
- Price: £4.49 / $4.99
- Review code provided by Drageus Games
Introducing: Grood Switch Review
Heavy metal and video games. I feel this sums up my interests pretty well, and when they cross over, I am usually a happy camper. When I first played Contra: Shattered Soldier back in High School, the opening riff hooked me in for the rest of the challenging shooter. Now in the tail end of 2020, I was presented with Grood, a spaceship shooter with a gnarly metal soundtrack, and it feels like I am back at my alma mater.
If a game features solid gameplay, then a story isn’t always paramount. Here we are treated with a small bit of information, and it really is adequate. Robots are growing ever rampant and YOU created Grood to deal with them. Grood is a robot killing machine and that is the story. For a shoot ’em ups, its all you need to know. Sure, they could have added more fluff, but for a title that is $5, I’m not asking for Shakespeare.
Two Crude Groods
Grood keeps it’s mechanics pretty simple. You can shoot, change weapons (when you unlock them) and slow down time. Slowing down time is a special weapon of sorts. Get enough points and you will be able to slow down everything on the screen, including yourself. It can be really useful, especially when giant laser ships are firing from off screen.
The game plays as one would expect, except that it has randomly generated enemy placement. This means that every time you restart a level, enemies will be placed in different segments. This is cool and frustrating, as shoot ’em ups are usually about learning patterns and dealing with them. This idea is thrown on it’s head as enemies still follow patterns, but they will show up randomly.
One complaint I have with Grood involves how quickly you can die. You aren’t killed with one hit, which is nice, but it can seem random when death finally occurs. There were times that I just picked up a health pack and then died from a laser! Thankfully, after you reach level 4, your game saves, which can mitigate the quick deaths.
Grood, Where’s My Car?
The artstyle of Grood reminds me of the early generation of Xbox 360 Arcade games. The ships are unique enough to stand out, and the effects displayed add an extra depth to the game while keeping the UI clean. Instead of a health bar, the screen becomes cracked and colors fade when you are hit. The day/night cycle is a cool twist, creating a perception that you are literally fighting non-stop. It can be harder to see ships at night and when injured, sometimes frustratingly so.
The music in Grood is solid metal. There were a few stand out tracks, but most of them seem generic. The action was so intense most of the time, I didn’t even notice the music. When there was a calm before the storm, the music came in nicely and added a sense of badassery to the game.
Grood performed marvelously well while on both handheld and docked. No glitches, bugs or kerfuffles were found in my time with it. I preferred it in handheld, as I was closer to the action, but seeing all the carnage on the big screen wasn’t bad either!
Grood packs a punch for a chump change! For $5, you are getting an epic challenge, heavy metal and a good deal of frustration! Grood isn’t perfect, but for an indie shooter, there are worse ways to spend your money. If you are like me and enjoy shooter massive amounts of spaceships, then you will find enough to keep you busy for a few hours!
- Easy to pick up and play
- Metal soundtrack
- Slow-Motion ability
- Procedurally generated enemy placement
- Laser enemies
- Not being able to save until level 4