[Preview] Luigi’s Mansion 3

  • Launch: 31st October 2019
  • PEGI: 7
  • Number of Players: 1-2
  • Genre: Action, Adventure
  • Publisher: Nintendo

One of Nintendo’s most anticipated games is launching in just a few short months, Luigi’s Mansion 3 is set to be a big hit. I had the chance to play a short demo of it at Insomnia this month. What did I think? Have a read.


Luigi’s Mansion has been a much-loved series for many years now, with the original releasing on the Gamecube in 2001 and Luigi’s Mansion: Dark Moon releasing on the 3DS 12 years later. It’s safe to say the announcement of Luigi’s Mansion 3 was a pleasant surprise.

If you have played a game out of the series before then you will know the basics of the story. It’s usually centred around Luigi and Mario going to – wait for it – a mansion and Mario being whisked away in some shape or form, leaving Luigi to become a newly appointed ghostbuster.

In Luigi’s Mansion 3 you are at a hotel rather than a mansion – shocking, right? You are also joined by Peach, Toad and a few more of the gang before something bad happens and Luigi is left, once again, to save his friends from the big bad ghost. This guy can’t catch a break, can he?

Who You Gonna Call?

Upon starting the demo I was given a brief tutorial featuring the adorable little ghost dog, Polterpup! The demo highlights some basic controls; how to shine your torch and most importantly, use your Poltergust G-00.

After the tutorial, you are shown a short cutscene of what would be your very first boss – a little ghost ‘knight’ – telling you to bring it on, in so many words. Actually, in no words at all… he said it with his eyes. Then it’s off you go to explore the spooky surroundings.

From the get-go, the game does look great. The shadows that your torch casts, the rooms you enter and the ghosts themselves look stunning, which was a pleasure to see and a massive upgrade from the 3DS screen Luigi’s Mansion: Dark Moon was on. It’s clear to see that a lot of detail has been put into this game. The game also seemed to play pretty well. Obviously, I only played it for a short space of time but I encountered no issues at all, which was a good sign.

The one area which did concern me was the controls themselves, they do seem very awkward whilst actually playing. It’s mostly using your torch that I found to be the problem. You have to hold the ‘A’ button to shine your torch but I couldn’t seem to aim with the left stick whilst doing so, I could only aim with the right stick which meant moving my hand in an awkward position. Hopefully this is something you are able to change in the full game.

The one area I can’t comment on is the sounds within the game as the Nintendo stand I was at had no headphones…

Gooigi? Is It Really You?

For the purposes of this demo Nintendo allowed players to play as both Luigi and Gooigi when needed. This is something that won’t be in the full game as Gooigi is only available when playing multiplayer.

Gooigi seemed like a fun character to use but I got the impression he will somewhat be an ‘easy’ character as he can pretty much do anything to help Luigi. Walk across spikes, walk through bars, things like that.

That’s it. That’s all I can really comment on until the game fully releases on October 31st! It’s safe to say I’m super excited for this one. Are you?

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