[PAX EAST] Hands On With Construction Simulator 3

Written by Derek Wright

Get the Wheels Rolling

Simulation games have been around for quite a long time, and while I don’t always gravitate towards them, I can always appreciate what they add to a console’s library. When I was given a chance to have hands-on time with Construction Simulator 3 from Astragon Entertainment, I thought it would be a good chance to see what this game could bring to the Switch. I have personally seen the growth of similar titles such as Farming Simulator sprout up and to be honest, my curiosity has gotten the better of me. Now having spent twenty to thirty minutes with CS3, I can understand why these titles have such a cult following.

I played around three or four different missions in my time with Construction Sim 3 and they were all different, even though they centered around a central theme, building a house. My first mission involved simply driving to the construction site. After playing many games where the driving felt loose and arcade-y, the driving here felt very tight and realistic. One of the members of the team pointed out that this was intentional. They wanted the vehicles to feel like their real-life counterparts. Large construction machines wouldn’t stop on a dime, and it makes the player feel like they must be cautious.

Working 9 to 5

After arriving safely at the site, I parked my truck and then I set out to work. I needed to place pieces of a roof onto a half-built home. The controls took me a moment to get the hang of, but after a brief explanation from the staff, I was effectively using the crane to situate the roof. It was tricky because the crane had to be extended while also moving it left and right. To add to the complications, the hook on the end could be raised and lowered. Thankfully not everything had to be 100% precise, as a “general” area was shown in which the hook had to be placed.

Once I was hooked up, I had to start placing the pieces onto the home. At this point in the game, I began to feel a sense of relaxation and calm. It was almost Zen-like. Apparently, this is a statement the development team has heard often. One of the team members said this game is perfect for someone who has had a long day at work, and wants to sit down, relax and lose themselves. I can certainly see the benefit of this.

Always on the Job

My last task in the demo had me digging holes with a backhoe. There were designated spots I had to clear out, and again the controls were quite tricky. The on-screen explanations were enough this time for me to get a handle on it. The backhoe was just as complicated, with the dual jointed scoop being able to move up and down, backwards and forwards and then controlling the scoop itself! Once I actually had some dirt out, I was celebrating, maybe a bit too much. I still had to dump it in a waste removal truck, which was an easier battle, but a battle non the less.

After completing this task, my time with the demo was up. I spoke briefly with the team to see just how much meat was in the game. They stated there will be over 70 different contracts (missions) with over 50 different licensed machines. I was thoroughly impressed by those numbers and I eagerly await its release.

Construction Simulator 3 builds new roads on the Nintendo Switch in 2020.

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