[Review] Collidalot – Nintendo Switch

Written by Kieran Fifield

#DiscoverIndies – Collidalot

  • Developer: Grunka Munka Games
  • Publisher: Grunka Munka
  • Release Date: 09/11/2018
  • Price: $12.50 / £9.99
  • Title purchased for review as part of the #DiscoverIndies movement

Well Nintenkids, it’s the first weekend of the month which can only mean one thing – it’s time to #DiscoverIndies. For anybody not in the know, #DiscoverIndies is an initiative put in place to help promote and unearth hidden gems as well as to offer exposure to smaller indie titles that get lost in the dredges of the Nintendo eshop. The whole damned initiative is the result of the tireless work of the Indie Gamer Chick, someone who should require no introduction but in case she does, you can find her very own site right here.

Collide, a lot… I GET IT!!!!

As someone who enjoys the finer things in life: fried chicken, lazy mornings with my daughter and Peppa Pig, and a Super Mario onesie its possible to presume that when Collidalot was released, it eluded me because I was probably incredibly busy being opulent white trash. That being said, the simplistic charm of this title caught my eye as I perused the eshop late one night and as such, I chose it as my #DiscoverIndies for March.

From the off, I noticed that Grunka Munka had put a lot of care into the presentation of this title. Collidalot offers a clean and vibrant neon hue that, paired with the upbeat and breakneck soundtrack (think Aaero), delivers a pleasant appealing base aesthetic. As you grind the rails in what appear to be high end rally vehicles, colours pop and enliven the screen, and shadows act a they should on the ground below. A cel shaded style is adopted which really lends itself to the tone of the game and allows every little animation to really move and feel alive. As well as the visual pleasantries, HD Rumble has been utilised very nicely indeed and the feedback from the controllers further enriches the gameplay.:

Collide a bit less

Unfortunately for Collidalot I discovered a particularly heinous little problem very early on which greatly impacted my overall enjoyment. As I reached to my phone to procrastinate on Twitter, for reasons unbeknown to me I simply chose not to pause the game. After replying to a few tweets, I returned to my game to see that I had in fact won the round. Without pressing a button. I decided to test this more and in a further 38 rounds, I won 37 – all without pressing a button. This was on a 3 stock survival battle. I also tested the same theory on the other game modes, paint and survival. Unfortunately the result was ALWAYS the same and I proceeded to win every singe encounter that followed.

Ctrl + Alt + Delete

Alas, it goes without saying that discovering the AI is on Trump levels of competence really does diminish from the experience. Also, and maybe it’s because of a personal flaw and not one of the game – although certainly of the games making, the importance of the controls became somewhat unimportant. I could tell you what all the buttons do, but I couldn’t for the life of me tell you whether the game controls well. Actually, scrap that I can. Collidalot controls beautifully well and is a very relaxing experience, at times felling, almost as if you don’t really have to do anything at all.
Collidalot is designed for local co-op and offers 4 player gamers. Perhaps playing with others would allow this title to stand out a little as the days of sub par AI would be numbered.
Unfortunately, friends are something that this humble scribe isn’t in abundance, likely due to the highly critical and self deprecating standards that I set.


It really is a crying shame that Collidalot doesn’t offer any kind of challenge as the game looks striking and seemingly runs very well. But it’s hard to look past an inherent problem that takes so much away from any kind of gameplay. Collidalot in all honesty had me feeling nonplussed and just a little disappointed. #DiscoverIndies has previously dug up a couple of diamonds in the rough for me personally and three for three would have been a dream. However, I guess the old saying All good things must come to an end rings true here.

When the water washes away and the aforementioned problems are taken into consideration, what you are left with is a very shallow game that loses any sway and appeal it might well have previously held.

Collidalot is billed as Destruction Derby meets Tony Hawks. In truth it closer resembles a bloke from Derby called Tony who breeds Hawks and due to a lifetime’s worth of suspect choices, is sidling along a somewhat rapid path to absolute self destruction.

An interesting and appealing concept is completely invalidated by awful AI.


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