[Feature] Kid’s Corner – Baron: Fur Is Gonna Fly – Nintendo Switch Review

Written by Thomas Haroldsen
  • Developer: Dogmelon Games
  • Publisher: Dogmelon Games
  • Release Date: 04/03/2020
  • Price: £18.00 / $20.00 **UPDATE** £13.49 / $14.99
  • Review code provided by Dogmelon Games

***UPDATE AS OF 18/05/2020***

Shortly after writing this review, the developer Dogmelon Games notified me that they had plans to address some of my more critical points. Since then, they have permanently reduced the price and added *four new multiplayer modes and some training missions.

  • Paint
  • Capture the Cow
  • Souvenir
  • King
*I have dabbled with each of the new modes but I haven’t given them proper time to amend my full review. Suffice it to say, they are all excellent additions and add more value for a better price.

Introducing Baron: Fur Is Gonna Fly Review

We had a recent snowmobile trip with four families and a few friends. When it came time to take a break from the outdoor winter festivities and warm up, having a Nintendo Switch with a seemingly endless supply of Joy-Con gave a much needed respite from the cold. The second task was finding a game that could support as many players as possible on one system. As we were deep in a snow clad forest, the internet was non-existent. Fortunately I had a great option with a new party game, Baron: Fur Is Gonna Fly. This eight player arcade shooter was about to be put to the test for a wide range of age groups.

Say Old Chum, Look Way Up High

Baron: Fur Is Gonna Fly is a frantic shooter which pits up to eight players on one screen against each other. The optional team matches are available as well. Using a simplistic 2D style keeps things manageable with a static backdrop. Each player pilots a customizable bi-plane with a cooky animal captain at the helm. As literal dog fights ensue, you can call on a preselected powerup to dole out extra damage. If you’re playing a timed match where you can continue after being shot down, the screen becomes a chaotic display of blackholes, swarms of bullets, laser traps and banana peels. Or my personal favorite, the stinky old fish attack.

There are a few modes to participate in. Battle has a few options to mix things up. For example, you can set up a team skirmish or have an all out free for all. Both of these can then be set as either timed or stock battles. Training allows you to practice as a solo player to really hone the controls and Sheep is a sort of onslaught mode. Increasingly difficult waves of fighters piloted by sheep attack. You can fend them off solo or with one friend.

Nobody Likes The Snake

The additional modes were nice to have for a distraction but Battle is where we spent most of our time. Like any good party game, Baron: Fur Is Gonna Fly wastes little time getting to the action. The controls are easy to learn and, well, easy to master. Our younger gamers in the group struggled the first few matches but quickly caught up. The matches never ran too long and the game will help shorten them once all but two are eliminated by dropping anvils from above.

Zipping around with a hail of bullets flying from your craft was a lot of fun, especially when putting your powerup to good use. Following each match you can alter your special attack and even level up your craft so it keeps the gameplay fresh. Understanding the various powerups was key to ensuring victory as they often lacked balance, tipping the scales if you knew which one to take with you. Baron: Fur Is Gonna Fly is a great party game which doesn’t require a ton of knowledge to jump into it. Despite the humor and charm interwoven in every offering from the game, it doesn’t give enough content to hold a large audience for longer sessions.

Nobody Likes His Style

I was impressed with the cartoonish graphics and the detail that the airplanes emulated when rolling, diving, and banking all across the screen. Some of the aircraft struggled to climb but could outmaneuver the more powerful counterparts, especially when diving to the ground and pulling up in the nick of time. There are a few planes and eight animal pilots with boisterous personalities to choose from. Using taunts in the match gives added laughs while leaving smokey impressions in the sky. As far as the music is concerned, I could buy a soundtrack of the humourous and creative songs that play throughout. Much to my son’s joy, there is a karaoke section so you can sing along. I will have the Snake song stuck in my head for years to come. It quickly became a family favorite.

Good Things Come In Small Packages

From a technical point of view, Baron: Fur Is Gonna Fly played well with tight controls. Our preferred method was to play docked for the larger screen. We attempted tabletop mode but it was too challenging to keep our aircraft sorted. Handheld was nice for the single player modes but isn’t one that was utilized all that much considering group play was more engaging. The only problem we ran into was when we tried to connect eight controllers. There’s a pairing screen within the game but it failed so often that we spent nearly thirty minutes just trying to start our maiden voyage with eager teens and tweens escaping the snowy outdoors. With persistence we finally took off. We were able to play with the Joy-Con, Pro controllers, and even an SNES Switch controller.

Final Wrap

Baron: Fur Is Gonna Fly is a fast paced bi-plane battler which made group gatherings a blast. With charming characters and a healthy dose of wit, we laughed nearly every moment of the game. Limited play modes kept each of our sessions within an hour and only had enough to draw us in occasionally. The gameplay is essentially the same in each mode and you won’t find a catalogue of mini-games to bounce around with. The high price point belies the complete package as Baron: Fur Is Gonna Fly is repetitive by nature limited in what it can offer.


  • Crazy Animal Cast
  • Absolutely Incredible Soundtrack
  • Polished Controls


  • Repetitive Gameplay
  • Lacks Content
  • High Asking Price

Baron: Fur Is Gonna Fly quickly takes off with exhilarating barrel-rolls only to run out of gas when cruising over the steep cost.

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